Monday, August 10, 2009

TuneWiki for iPhone streams lyrics in real time

Remember Lyrical, the free app that lets you look up lyrics for the currently playing song? TuneWiki does it one better, spooling out lyrics as the song plays. (All that's missing is the bouncing ball.)
If the name sounds familiar, it's because the TuneWiki social music site has been around for a while, and recently unveiled a TuneWiki plug-in for Windows Media Player.
With TuneWiki for iPhone (and iPod Touch), you choose a song from your library (using the TuneWiki interface, not the standard iPod menus), then watch the lyrics scroll past as it plays.
That's assuming, of course, the song has already been "time-synced" by another user. If not, you'll have the option of advancing the lyrics yourself so the app will know the sync points in the future.
TuneWiki also lets you stream music from countless Shoutcast radio stations, and works the same lyric-subtitling magic with most songs.
The app includes a YouTube video search option and supports both Twitter and Facebook: it can automatically update your status to show what song you're playing. It even emulates the TuneWiki site's mapping option to show you who's listening to what in various parts of the world--including yours.
In other words, it's a pretty cool app--or would be, if not for the generally atrocious interface. Browsing your song library is a slow, awkward process, in part because TuneWiki lacks the alphabet-shortcut menu on the right edge of the screen.
Meanwhile, menu options and icons aren't logically designed or organized. Most buttons don't look like buttons; it's too easy to get bounced out of the app by, say, the YouTube or download buttons because you didn't know their functions.
On the other hand, once you learn your way around, it's pretty cool--especially if you like to read lyrics while you're listening to music. The subtitling works pretty well, and it's hard to complain too much about an app that costs nothing to use.

Sunday, August 9, 2009

EA gets into the cheap, fast game market on iPhone

EA's approach to iPhone gaming has been to recreate its most successful properties as high quality, high price games. The games created have been pretty great so far, but success on the iPhone often goes to cheaper, high-concept titles, and EA has decided to get in on that action as well: the publishing giant has created a small studio called 8lb Gorilla to create easy to learn, inexpensive games for the iPhone.

The first title coming from the studio? Zombies & Me, a title where you herd zombies under incoming missiles to blow them up, saving your grandma's house. The game can be understood and played in a matter of seconds, but the intense nature of play may give the game longer legs than even higher-priced titles. Or at least that's the hope.

The problem with iPhone games is that many people are starting to figure out that buying on launch is a bad, bad idea. Many games go on sale in a matter of days. By starting at under a dollar for the games, they become an impulse purchase instead of something gamers have to think about, and there's very few places for the price to go.

The game is coming very soon, and we should expect a title from 8lb Gorilla every month or so. A small studio making cheap, quick games and releasing them on a regular scale, adding the level of polish we expect from mobile EA titles? This could be big.


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Saturday, August 8, 2009

The best iPhone apps for travelers

An iPhone app is like a potato chip. “You always want to have just one more,” says Chris Hall, editor in chief of 148Apps.com. His review Web site, named for the maximum number of apps an early iPhone user could own, tries to keep up with the influx of new programs, but with some 40,000 apps on sale and another 500 to 1,000 released each week, his team can’t help falling behind.

An app is simply a little application, or program, that’s designed to perform a specialized function. Many of them are a boon for travelers. Flashlight, for instance, illuminates your screen so you can fumble through a dark hotel room. Currency calculates exchange rates.

The world’s 22 million iPhone users—including those who’ve snared the new iPhone 3GS model, released June 19—can browse and download apps, some for free and some for a few bucks, at the built-in App Store. True, some of the most popular apps don’t do much more than simulate fishponds or Zippo lighters, but as the field matures, so do the offerings.

These apps aren’t perfect, and some have problems that are amplified when you’re traveling. So buyers have to be choosy.

Developers tend to write apps, including almost all of the language-translation ones, which can be expensive to run because they require a phone to draw lots of information from the network. That’s fine at home, but download just five megabytes of info when you’re abroad and you could be slammed with a $40 tab. A few other travel apps, such as ones that help find a taxi, don’t have data for international locations.


But a good iPhone app is like a tool in a toolbox, and when one works well, it’s transformative, doing a job that you probably never thought could be done so easily. For fliers, iFareFinder searches the major booking sites (Kayak, Orbitz, etc.) for airfare and then hands you over to the seller for reservations. Chris Hall’s personal app toolbox includes Yelp, a portal to the popular user-written Web site that reviews food and party spots around the world, and UrbanSpoon, a restaurant finder. “I was in Vegas last week,” he says, “and I had found about 30 restaurants nearby a minute after walking out of my hotel.”

Travel apps are improving by the month. The TomTom app, released in June at the same time as the 3GS (which shoots video), turns the unit into a GPS device, great for navigating a new town. Hall’s travel wish list includes an app for bringing Southwest’s Ding! discount fares to the gadget, since the airline refuses to allow anyone else to report its prices.

As more functional, practical travel-related apps come to the phone, the device becomes increasingly indispensable to people who know the right ones to download. Just remember when to say when.


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Friday, August 7, 2009

China forces Apple to remove Wi-Fi for iPhone

How is this for irony?
In order to sell the iPhone in the country that makes it, Apple actually has to take away the Wi-Fi capabilities of the smartphone to get it released.
This has been a back and forth argument between the Chinese government and Apple for quite some time now with neither party backing down. Apple wanted to have the iPhone debuted with Wi-Fi enabled while China’s Ministry of Industry and Information Technologies has adamantly refused their overtures.
Their rationale here is that they want the iPhone to only run on cellular networks. There are however, several other reasons they may have a problem with Wi-Fi.
Security issues. Overloading of the network because of the amount of users. Lack of control.
Earlier this year, China Unicom, one of the three biggest service providers in China, engaged in negotiations with Apple to try and bring the iPhone into their fold. This was because in January, they were able to obtain a WCDMA license to start operating with 3G. Even then, the two sides were unable to agree on terms.
Why?
Because China Unicom is controlled by the Chinese government, that’s why.
Well, the quagmire has apparently ended and yesterday, Apple sent an application to the Chinese government for a Network Access License that would allow them to begin selling the iPhone in China without Wi-Fi.
This new license clears a path for the iPhone, apparently running on GSM and not CDMA, to be released in China ahead of schedule, sometime in January of next year, possibly even sooner. This of course, will move talks with China Unicom and Apple along now that the evils of Wi-Fi have been dealt with.
So who is the winner here?
Is it the people of China that have been waiting for the iPhone for what seems like forever? The iPhone is already being used, unlocked of course, inside the country and people waiting for the official release will probably be disappointed with the lack of Wi-Fi support, but, at least the phone should be coming months ahead of time.
Is it Apple that stood up to the Chinese government only to crumble when it got to crunch time (they had stated they wanted to be in China within the next 12 months)? It is probably better to be selling any sort of iPhone in China than no iPhone at all so even though they lost their bite at the end, it more than likely will end up being a smart business move.
Or is it China Unicom and the Chinese government that submitted Apple to its will, gained a valuable market for its cellular provider and got the phone to its people months before it was supposed to?
The clear winner might seem like China.
Yet, there are soft costs to these types of negotiations and if China wants to be seen as a free market and become an even more dominant world economy, they will need to consider loosening some of their controls.
And if you still haven’t noticed, there is also one clear cut loser here.
Any guesses?
Sorry Wi-Fi, have a nice walk down the Silk Road of shame.

Thursday, August 6, 2009

iPhone developer opens storefront, new business model

A software developer opening a brick and mortar store so that he can rent his application might not seem like a great idea on the surface, but the potential revenue was enough for Chris Metts of Slicker Interactive to do just that. Metts is the creator of several virtual tour applications for the iPhone that use the device's location awareness to offer up local content to the user. Currently, the company offers applications intended for tours of Rome, Paris, London, and Charleston, SC.

So where will Metts be opening up shop? The city of lights? The Eternal City? No, the programmer will be opening his doors in Charleston, South Carolina (which, in his defense, has been coined America's Most Historic City). There aren't many details at the moment, but the business model seems to be comprised entirely of renting an iPod touch preloaded with his application to tourists who wish to see what the city has to offer. In addition to audio commentary, the application also offers interviews with experts, photos of buildings circa the 1860s, and video.

Hopefully, the store will be more than just a storefront and will also act as the company's center of operations. It doesn't seem like enough revenue would be generated from the rentals to pay for all the costs involved. Don't get me wrong; I like the idea, it just seems that a historical society would have more foot traffic and be a more logical place for people to look for this type of thing. Further, a historical society could work out contracts with Metts to create similar applications for their cities and then bring in revenue doing what Metts is doing on his own. It does appear that Slicker Interactive has worked with the South Carolina Historical Society in the past, though, so we'll have to see how this idea develops.


Source

Wednesday, August 5, 2009

iPhone 3GS gets the jailbreak treatment, purplera1n ensues

iPhone 3GS gets the jailbreak treatment, purplera1n ensues
For those of you who have been waiting for a jailbreak solution for your shiny new iPhone 3GS, the wait is over. iPhone hacker extraordinaire George Hotz was hard at work this weekend putting together release candidates for the newest incarnation of the iPhone. The project, coined purplera1n, started out as a tool only for certain variants of Windows, but has since blossomed into candidates for most modern variants of Windows (including Windows 7) and a Mac solution.

As you probably know, jailbreaking allows a user to install third-party applications from outside the App Store and access the Unix underpinnings of the iPhone OS—things that are otherwise locked away from end-users.
This jailbreak, however, isn't without controversy. The developers involved have more or less called out the iPhone Dev team (those responsible for many of the iPhone jailbreaks to date and have stated they wont be releasing their jailbreak until after iPhone OS 3.1 is out, which is currently only available to developers):
Normally I don't make tools for the general public, and rather wait for the dev team to do it. But guys, whats up with waiting until 3.1? That isn't how the game is played. We release, Apple fixes, we find new holes. It isn't worth waiting because you might have the "last" hole in the iPhone.
If you only trust the iPhone Dev team, you may want to wait; just keep in mind that your wait may be a while. Also keep in mind that, as of this writing, we have heard at least one report that not all applications in Cydia are working after using purplera1n, so your mileage may vary.


Source

Tuesday, August 4, 2009

iPhone 3.0 software has some new playlist and syncing tricks

As per standard operating procedure, Apple made some undocumented changes to the iPhone OS 3.0 software. One of these is that an iPhone or iPod touch running 3.0 is now less dependent on iTunes on the computer to manage smart playlists: it can update a smart playlist itself in a larger number of cases. Another change is that after deleting a podcast episode from the iPhone, its pre-deletion status is still synced back to the iPhone. The first change can pose a challenge to avid podcast listeners; the second addresses this challenge (for the most part).

Playing podcasts the smart way

When Steve Jobs introduced iTunes and iPod users to podcasts way back in 2005, I had a third-generation iPod, which didn't receive podcast support. Mightily miffed, I concocted my own (aPodcasts) by creating a smart playlist that matches "genre contains podcast" and "play count is 0." After downloading, podcasts would show up in this playlist on my iPod. After listening to a podcast episode, the play count in iTunes would be 1, and the episode would be removed from the aPodcasts playlist upon syncing with iTunes.
When I got a fifth-generation iPod with podcast support, I kept the aPodcasts smart playlist, because it conveniently allowed me to play one episode after another in the order that I predetermined by dragging the episodes around in iTunes. On the iPhone 3G, aPodcasts was even more helpful, because with normal podcast playing, the iPhone automatically plays the next episode from the same podcast after finishing the current episode. That's usually not what I want.
apodcastsitunes.jpg

Smart playlist play order

Until last month when 3.0 came out, life was good. But, after installing 3.0, aPodcasts no longer showed podcast episodes in the order that I carefully crafted in iTunes, but in the Twitter/ADD inspired "most recent first" order. Yikes! That's no way to listen to my free audio books from Podiobooks. Or the news.

Smarter smart playlists

apodcastsiphone.jpg Apparently, this is a side effect of the iPhone's new ability to evaluate certain criteria in smart playlists on its own. For instance, I have smart playlists for all songs with 1, 2, 3, etc stars. If I change a 4-star song to 5 stars, it's removed from the 4 star smart playlist and added to the 5 star smart playlist. A simple way to solve this is to unselect "live updating" for the smart playlist in iTunes, but then you have to go into "edit smart playlist" every time you have new podcast episodes.
After weeks of experimentation, I eventually found a way to go back to the old behavior for a given smart playlist. I renamed aPodcasts to zPodcasts and then added a new aPlaylists smart playlist with two rules: "playlist is zPodcasts" and "play count is 0." This again allowed me to determine the order of podcast episodes in the playlist by dragging them around in iTunes while retaining live updating. Unfortunately, the iPhone doesn't heed the new aPodcast's "play count is 0" rule.

Deleted episodes stay deleted

However, listened-to podcast episodes staying around is easily fixed: just go to the iPod app's podcast list and swipe to delete the episode. In the pre-3.0 software, this was also possible, but then iTunes would just sync the deleted episode back upon the next sync, so you had to remember to delete them from iTunes on the computer as well. That's no longer necessary; even after a podcast episode is deleted, the iPhone syncs back its pre-deletion status back to iTunes. This means that if you listened to the episode in question and iTunes is set up to only sync unlistened podcast episodes, the episode isn't synced back to the iPhone. If you were halfway through the episode, on the other hand, it will be synced back, but the play position is updated to where you left it when you deleted the episode.

Bonus tip

If enabled, the iPhone or iPod touch will skip to a randomly selected song if you shake it. However, shake-to-shuffle doesn't work if the screen is locked. The function does work if you double-push the home button to bring up the iPod controls first, though.


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Monday, August 3, 2009

App Store turns 1 this week; iPhone/iPod touch users rejoice

App Store turns 1 this week; iPhone/iPod touch users rejoice
Apple's App Store turns one year old this week, and the company began celebrations by putting up a new page on iTunes that highlights some of the software that has made the store shine. Apps like MLB.com At Bat, Pandora Radio, AP Mobile, and Brushes top the app list, while Sims 3, Zen Bound, Rolando, and Fieldrunners fill up the game column.

The App Store officially launched on July 11, 2008, but was available early to some users on June 10. Either way, the store has become a major part of the iPhone and iPod touch experience over the last year. Just this April, Apple bragged that 1 billion apps had been downloaded from the App Store—whether or not you consider that to be a legit number, the trend is still quite staggering. Users are clearly quite fond of the offerings brought by third-party developers, and there are no signs of that slowing down anytime soon.
With that, the Ars staff salutes the App Store and all of its fabulous (and horrible) apps. We took a quick poll around the virtual office to see what everyone's current favorite apps were: Lose It! (Free), Tweetie ($2.99), Buster ($0.99), Toki Tori ($0.99), Kindle for iPhone (Free), Colloquy ($1.99), Star Defense ($5.99), and Shivering Kittens ($2.99) all got enthusiastic mentions. What are some of your favorites?


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Sunday, August 2, 2009

Next-gen iPod touch already showing up in usage logs

Apple is likely to release a new iPod touch model this September that incorporates hardware improvements introduced with the iPhone 3GS. Because of this, it makes perfect sense that devices that report a product ID of "iPod3,1" are already popping up in application usage logs from Pinch Media.

References to a product identified as "iPod3,1" were spotted earlier this year in the first iPhone OS 3.0 beta. Following Apple's convention, such a product ID would refer to a third-generation iPod touch, as earlier models were referred to as "iPod1,1" and "iPod2,1."

In fact, Pinch Media's app analytics spotted references to the iPhone 3GS earlier this year when apps began reporting running from a device called "iPhone2,1." In this case, the original iPhone is known as "iPhone1,1" and the iPhone 3G as "iPhone1,2"—meaning that Apple considered the iPhone 3G to be more of a minor revision, and the iPhone 3GS to be a more substantial hardware change.

Since Apple has traditionally released new iPods in September over the last few years, there's little reason to think we won't see new iPod touch models revealed at that time. Given that fact, it's no surprise that Pinch Media first spotted "iPod3,1" in late April and has seen the frequency increase significantly since late May.

One thing Pinch Media's logs can't tell us is exactly what hardware changes to expect. Will it get a bump to 600MHz, like the iPhone 3GS, or will the CPU be clocked to its full 833MHz potential? Will it indeed have a camera module included, as many rumors suggest? Will the capacity be enough to finally see the end of the iPod classic? No one but Apple knows that for sure, and, as you might expect, Apple isn't talking.


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Saturday, August 1, 2009

Apple patching critical SMS vulnerability in iPhone OS

Security researcher Charlie Miller has revealed that Apple is working on a patch for a security flaw he identified in the iPhone's SMS implementation. The flaw can actually lead to arbitrary code execution, as he explained to Ars last month. Miller hasn't yet detailed the flaw, citing an agreement with Apple, though he and partner Vincenzo Iozzo plan to detail their discovery later this month at the Black Hat Security Conference in Las Vegas.

During a presentation at the SyScan security conference in Singapore, Miller explained that a vulnerability in the iPhone's handling of SMS messages makes it possible to send code instead of strictly text. Despite SMS's 140 byte size limitation, the iPhone can reassemble larger messages that are broken up to fit the limitation, which allows larger programs to be sent. The iPhone can be instructed to execute SMS data as code instead of text, and when it executes the code it does so with root privileges and without any interaction from the user.

This vulnerability makes it possible to then turn off the signed code checks built in to iPhone OS and load unsigned libraries. That basically allows an attacker to load a complete shell environment and have complete control over the device, including access to any data stored on it. Miller told Ars last month that he didn't know if the vulnerability still existed in iPhone OS 3.0, though the fact that Apple is working on a patch—and already has iPhone OS 3.1 in beta—suggests it still exists in the latest version, despite Apple patching 46 other potential security issues in the update.

Miller has noted on numerous occasions that iPhone OS actually has pretty good security. The code signing requirements and individual application sandboxes provide a relatively secure environment, which is the reason that they haven't yet been targeted by hackers. Miller also noted during his SyScan presentation that a side effect of jailbreaking an iPhone or iPod touch is that it removes most—about 80 percent—of these protections, and cautioned that users concerned about security should avoid jailbreaking.

Apple is expected to have a fix for the SMS issue released sometime this month before Miller and Iozzo present at the Black Hat Conference, which kicks off July 25. It's not known if the patch will come in the form of iPhone OS 3.1 or a separate 3.0.x point release.


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